Empty Console Logo

Empty Console is a team of students who came together due to their love of programming. From a shared passion, the team has evolved into a collaborative space where each member can pursue their unique talents, contribute meaningfully to projects, and develop skills while learning from each other. Everyone on the team brings a unique perspective, balancing technical expertise, creativity, and teamwork to produce innovative projects and products, all while learning more about video coding and of the world's future.

Empty Console Logo

Who Is Empty Console

Meet the talented individuals behind our innovative projects

Portrait of HF_ang, CTO & Co-Founder at Empty Console

HF_ang

CTO & Co-Founder

HF_ang discovered coding through video games and has since developed a passion for problem-solving, creating digital art, and experimenting with physics in code. Adding his video game skills of code and art, he brings easy to read UI and user engagement to the team’s creations. He also constantly experiments with new concepts in his work.

Hobbies

TennisPing-pongSailing

Contact

hfanggamedev
Portrait of ShyGuy, CEO & Co-Founder at Empty Console

ShyGuy

CEO & Co-Founder

ShyGuy oversees marketing, communications, and product positioning, while also contributing to development. He discovered technology at a young age and has developed strong skills in leadership and strategy. He plays a central role in shaping product vision, aligning the team, and communicating complex ideas clearly.

Hobbies

TennisGolfSailingPiano

Contact

shyguygamedev
Portrait of Emey, Chief Creative Officer & Co-Founder at Empty Console

Emey

Chief Creative Officer & Co-Founder

Emey is the music composer and an artist on the team. He began coding later than the other members but learned extremely quickly. He enjoys exploring the intersection of music, art, and programming, bringing a unique audio-visual perspective to the team's projects. Through his view of everything, he consistently enhances user experience.

Hobbies

TennisPiano

Contact

qorachniuphorbia

Our Projects

Explore the innovative projects we've built and are currently working on

Screenshot of Malice and Mercy project

June 2025

Malice and Mercy

A p5.js platformer created for the p5Play game jam that earned Honorable Mention. The game explores ethical decision-making in fast-paced platforming. Players choose to save or kill characters while balancing points and time using three throwable abilities. Features a fully custom physics engine, tilemap system, collision detection, particles, and a level editor coded from scratch. You can read about it in an article written by the creator of p5Play, Quinton Ashley.

Key Learnings

  • Building a full game loop
  • Implementing custom physics
  • Level design and choice-based gameplay
  • Teamwork under time pressure
  • Managing deadlines and collaborating on art and music
p5.jsJavaScriptCustom Physics Engine
Screenshot of Space Looper project

August 2025

Space Looper

A GMTK Game Jam strategy game created in a 4-day jam with 9,574 submissions. Players circle meteors with limited rope and energy, managing resources across 20 research centers. The game challenges players with precise movement mechanics and strategic resource allocation.

Key Learnings

  • Rapid prototyping
  • Designing and balancing custom movement and resource systems
  • Collaboration under tight deadlines
  • Debugging complex interactions
  • Iterative design and precise gameplay mechanics
Game DevelopmentResource Management Systems
Screenshot of Bugged Out project

September 2025

Bugged Out

Created for the Patch Notes Game Jam with the theme 'The Error is the Feature' in a 3-day jam, placing 17th out of 474 entries. This platformer intentionally uses glitches as core gameplay mechanics, requiring players to use logic, memory, and reflexes to navigate levels.

Key Learnings

  • Integrating theme into mechanics
  • Iterative design and refining platformer feel
  • Playtesting and incorporating user feedback
  • Improving teamwork coordination
Platformer MechanicsCreative Game Design
Screenshot of Open Stage project

October 2025

Open Stage

A Congressional App Challenge project designed to help musicians earn more revenue via reduced upfront costs and real-time tipping. Empty Console collaborated with local SF Bay Area bands to develop a user-friendly UX and sustainable revenue model. The project placed third in district CA-15, one of the hardest and most competitive districts in the nation.

Key Learnings

  • Full-stack development
  • UX design and gathering real user feedback
  • Sustainable business modeling
  • Presenting solutions to judges
  • Creating socially impactful technology
Full-Stack DevelopmentUX DesignBusiness Modeling